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AI Insights · Timothy · July 2024

Top 5 Ultracasual Games on iOS in Uruguay: Q2 2024 Performance

Explore the performance of the top 5 ultracasual games on iOS in Uruguay during Q2 2024, highlighting trends in downloads, revenue, and active users.

Top 5 Ultracasual Games on iOS in Uruguay: Q2 2024 Performance

In the second quarter of 2024, the ultracasual game segment on the iOS platform in Uruguay saw some notable trends and shifts. Here's a closer look at the performance of the top five ultracasual games: World of Slime Simulator Games, Let's create! Pottery HD, Food Games: Carnival Fair Food, Automatoys, and Antistress - Relaxing games.

World of Slime Simulator Games from Solid Apps INC experienced a varied revenue trend throughout Q2. The game started the quarter with a weekly revenue of approximately $170 and saw a dip to $90 by the end of April. However, it bounced back to around $153 by the last week of June. Downloads were sporadic, peaking at 7 in mid-April and remaining relatively low for the rest of the quarter.

Let's create! Pottery HD by Infinite Dreams Inc. had a stable but low revenue trend. The game’s weekly revenue fluctuated between $12 and $46, with no significant spikes or drops. Despite this, the game did not record any downloads during the entire quarter.

Food Games: Carnival Fair Food from Maker Labs maintained a consistent low revenue around $4 to $5 per week. The downloads remained minimal, with a peak of 2 downloads in late April and occasional single downloads in other weeks.

Automatoys by Idle Friday showed a mixed performance. The revenue had a modest start but saw a notable increase in June, peaking at $18 in mid-June. Downloads were highest in the first week of April at 68 and gradually decreased, with no downloads recorded in the last two weeks of June. The game’s weekly active users started at 229 and saw a gradual decline to 124 by the end of the quarter.

Antistress - Relaxing games from Moreno Maio displayed a strong performance in terms of downloads and active users. The game saw consistent downloads, peaking at 57 in early May and then dropping to 13 by the end of June. Revenue saw a sudden spike to $35 in late May but was otherwise minimal. Active users started at 255 and saw a peak of 307 in late May, maintaining a relatively high level throughout the quarter.

This data, sourced from Sensor Tower, provides valuable insights into the performance of ultracasual games in Uruguay. For more detailed analysis and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024